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Flame Imp | |
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Mod | Witchery |
Type | Hostile monster |
Properties | |
Health points | 50 ( × 25) |
Damage | 4 (Normal) 8 (with Demon Heart) |
The Flame Imp is an aggressive monster added by Witchery. They can be summoned using the Rite of Summoning. They are not as physically strong as Demons, but are much more mischievous. Flame Imps can be easily swayed if they have a personal gain. They have 50 ( × 25) health points. It deals 4 () points of damage when attacking
Did they only include the Flame and Light Spirits/Digimon from Frontier in this game? I was hoping to get Kumamon when I saw the human flame spirit evolution available. From what I hear, yeah. Had the same disappointment myself, but I guess they gotta save some lines for future Story games. Spellstone employs a simple set of rules meant to ensure the relative safety of competitors, staff, volunteers, and spectators alike. Any who are familiar with other fighting tournaments (such as the Grindstone) will already have a grasp of these rules, but for those who have never participated in such events, we ask you to read over them very carefully before deciding whether you wish to compete!
Flame Imps may be tamed at the cost of approximately 25 experience levels. To tame one, the user must create a Demonic Contract, and craft it with a Taglock Kit bound to his or herself. The contract must be given to the Flame Imp by using it on the Imp. When tamed, the Flame Imp will protect its master from any hostile entities.
Players can give valuable resources to an imp as a gift by right click on them. A full list of accepted gifts are listed below. Occasionally, an imp will give its master a gift in return. The main gifts are Soul of Hunger Demon, Soul of Fear Demon, and Soul of Anguish Demon. Additional gifts are listed below. After the imp gives a gift there is a cool down before the imp will give another gift. The Flame Imp may at some point give the knowledge to summon a Lord of Torment. This is more likely to happen if the player gives the Imp valuable resources first.
Flame Imps can be used to perform Imp Magic. Imp Magic cannot be performed until the player has given the Imp enough gifts of valuable resources.
Giving a tamed Flame Imp a Demon Heart by using it on the imp will cause it to grow in size, and be much stronger for about 30 minutes. During this time, it will be unable to use Imp Magic. Using an Icy Needle will return it to normal size and strength. When the strength is boosted, a Flame Imp will deal 8 () points of damage when attacking.
- 1Gifts and affection
Gifts and affection[edit | edit source]
Valuable resources can be given to the Flame Imp in order to build up their affection. Their affection is built up by giving them valuable items. If they surpass 20 affection levels and 3 minutes have elapsed since they last gave the player a gift, they will give the player an item in response to the player giving them an item. It takes about three minutes for a Flame Imp to gift the player another item, and it requires an affection level of at least 20. Their affection level drops one every 300 seconds (5 minutes), and once dropped to zero, they will vanish.
To the Flame Imp[edit | edit source]
Item | Affection boost |
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Diamond | 8 |
Diamond Axe | 24 |
Diamond Hoe | 16 |
Diamond Sword | 16 |
Diamond Shovel | 8 |
Diamond Pickaxe | 24 |
Emerald | 3 |
Gold Ingot | 1 |
Nether Star | 16 |
Blaze Rod | 1 |
Ghast Tear | 4 |
Golden Axe | 3 |
Golden Sword | 2 |
Golden Hoe | 2 |
Golden Shovel | 1 |
Golden Pickaxe | 3 |
Block of Gold | 9 |
Block of Emerald | 27 |
Block of Diamond | 72 |
Lapis Lazuli Block | 7 |
Block of Redstone | 5 |
From the Flame Imp[edit | edit source]
The first four gifts from the Flame Imp are in a pre-determined order:
Soul of Hunger Demon
Soul of Fear Demon
Soul of Anguish Demon
Torment
After the player has received these four gifts, the player will begin to receive random miscellaneous items.
Wool of Bat × 5
Tongue of Dog × 5
Toe of Frog × 2
Owlet's Wing × 2
Ent Twig × 1
Infernal Blood × 2
Creeper Heart × 2
Gallery[edit | edit source]
- A normal Flame Imp
- The Flame Imp looks wider in Witchery versions 0.19.1 and above.
- The Flame Imp looks taller in Witchery version 0.19.0.
v·d·eWitchery |
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Retrieved from 'https://ftb.gamepedia.com/index.php?title=Flame_Imp&oldid=679448'
![Flame Flame](/uploads/1/2/5/7/125797772/617482157.png)
.Originally posted by Obyto14(/forums/7070/topics/531274?page=1#9613154):. Hey guys, here is a list of all the Epics+ that you can get from the standard set (Basic Packs, Rare Packs and Epic Packs). Your concerns are well founded, we should communicate better which cards are obtainable from what place. The standard for this among card games is all over the place, but I believe we can do better. My ideal situation would be to allow a player who sees a card a quick way to find out where they can obtain that card from. We will be looking into the best way to do that in the future.
Thanks for your feedback on this!!(image. Not sure if it’s working.Besides those, all the commons are in the standard set as well.To bump this side-issue of transparency may I suggest the top left corner of the cards? Add an s or f for standard /free and an e or p for exclusive / payed.Originally posted by jackalrama(/forums/7070/topics/545224?page=1#9737471):. All the cards are visible in game through the card collection menu option. Are not all of them able to be purchased through packs? Also, there is a small chance of getting rarer cards from the common packs. After buying hundreds of common packs, I have so far received one epic from them.No, only the cards listed here are available in packs.
It’s the same set of cards you can get from blue fire souls (rare+) and scout missions. All the other cards you can only buy from boxes or sometimes get as rewards in events.
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